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"Sam & Max Flintlocked!" is the fan project started in 2004 after Lucasarts cancelled the long-awaited sequel to "Sam & Max Hit the Road." Our game will feature an all-new (and possibly their longest yet) case for the freelance police to solve. The game will take them back to sleazy roadside joints, into rigged gameshows, to strict military camps, to snooty British clubs, and to the far reaches of unknown outer space, all via classic 2D point-n-click adventuring. They'll have to put up with bratty girls, eccentric foreigners, thug gang members, evil masterminds, and deranged fast food cooks. The game is split into three acts, with the first act coming sometime either this year or next.

History

The "Sam & Max: Flintlocked!" project was started on March 6, 2004 - a mere three days after the quiet but much-detested-by-the-general-public cancellation of Lucasarts' "Sam & Max Freelance Police." Angry samandmax.net forum members everywhere wanted a new Sam & Max game, but one of them saw a fangame as the answer to the problem, and started this project. Before long, many talented people had jumped on board, and by May 2004, we had our own private forums elsewhere. Over the summer, we gleefully wrote the story for the game, and as August approached, actual production on art and programming began. The game made slow progress over the next several months. So far it's survived one forum crash, half the original team vanisihing into thin Internet air, and several slow, dragging periods in production. Despite this, the project is still alive and kicking, and none of our talented team members have the slightest thought of giving up on the game.